

Is this because you've tried it and found it unsuitable, it's too hard to implement correctly, too slow, it only roundtrips 99.5% of sRGB colors intact, or what? Re: "Tru": I notice you never use LAB or LCH colorspaces in the DB-Toolbox code. I hope it will be included in the upcoming release of DBToolbox :) This has a nice range of hues with an overall watercolor or cartoon feel. I look forward to trying this out for painting I wanted to use the 16col version but it was too limited. "Tru" is a hybrid value of the color's distance from the grayscale-axis and the classic H SL value.) ("Tru" or True Saturation is the very arbitrary name of one the many methods of more accurately measuring Color/Saturation I'm experimenting with. Photoshop Swatch (.aco) (provided by skunk) Then when Hapiel of PJ accidentally asked if I could help out with a 32 color palette for the Open Pixel Platformer Project, it was a good incentive to wrap this one up.įor this reason, the presentation is a little basic right now - but over time, I hope to expand this page with more info, drawings, ramp & dither charts etc. I have been working on a 32c pal since the DB16, but 32 colors is far more complex than 16 when you try to make all things work optimally together.

Again, this is a palette that tries to be as multi-purpose as possible, but with a clear slant towards archetypical game graphics & pixelart. As somewhat of a follow-up to the DB16 Palette, I here present a 32 color big-brother the DB32.
